I kinda feel that writing this review is a little pointless. Kingdom Hearts is a series known for its convoluted story that’s has spanned 17 years over multiple platforms and handhelds. I played the first one when I was around 14 years old. I’m 30 now. At this point, you’re either invested in the franchise, or you aren’t. Either way, a review is unlikely to sway your purchase decision. But, writing is what I do, and it feels weird to let such a massive title go by without having my say, so here we are.
Worbital is an indie game about planetary artillery warfare. Imagine the game Worms, but instead of cute pink and sarcastic fishing bait. You control a weaponized planet spiraling around a solar system. You battle other weaponized planets death star style. It’s as fun as it sounds. So get ready to dawn the cap of Grand Moff Tarkin, because that’s no moon. (Or it might be, you can weaponize those too.)
Minaurs is a cute game with a lot of hidden depth and complexity. You help guide a little Minaur in a quest to find and rescue other Minaurs. You do this by mining out a pathway for the little guy to safely traverse the randomly generated levels. The Minaur isn’t controlled directly, it wanders around in a manner akin to the old lemming’s games.
The scale and variety of gameplay systems weaved inside of Genesis Alpha One is quite an undertaking for an indie game. It hits some serious high notes with me. Upfront, it is a game designed almost entirely to my own personal tastes. It is a roguelike with a deep layer of strategy and both, crafting and resource gathering play a central role in the game. At the same time, I feel like a lot of its potential is squandered over a couple of seriously head-scratching limitations. Strap on your space suits and buckle up, were about to get lost in space.