Ratropolis is very clearly inspired by big daddy Slay the Spire, so much so that it even has a few adorable references to it inside the game. Ratropolis is no copycat though. It fuses its deckbuilding rogue-lite nature with real-time strategy and kingdom building. A combination that makes it a one of a kind game, as far as I know.
I’ll be handling my Cyberpunk review a little differently than normal. First of all, I won’t be scoring it. It will be the only game so far that I have left unscored. There are a couple of important reasons for this decision. First off, the last thing I want is a bunch of hate messages from people who scroll down to the score and miss all the context.
I usually start these game of the year lists with a sarcastic blurb about how everybody makes them. But you know what? This year sucked. I can’t think of a better time to celebrate the actual good things we’ve experienced.
Roundguard is a rogue-lite puzzle game inspired by Peggle and pinball mechanics. You choose between 3 different heroes and fire them from a ballista to bop the baddies and win gold. The dungeon encounters are randomized and each character has skills they can utilize, and gear they can equip.
Spirit Island is a cooperative game for 1 to 4 players. You play as one of 8 unique and powerful spirits inhabiting an island that’s facing colonization by hostile Invaders.
Monster Train is a rogue-lite deck builder where hell has literally frozen over. Your train carries the last burning pyre that heaven seeks to extinguish.