Storytelling is an aspect of games that falls a little low on the list of things that matter to me. While I can enjoy a good story, I’d prefer it in a good book or movie. I like games, to be games first and foremost. Yet, there is one type of storytelling that I can’t resist, the kind that isn’t written yet.
Outriders is a third-person looter shooter that you can play in co-op with your friends as one of four super-powered classes on a foreign hostile planet. The planet itself is tainted by a mysterious anomaly that causes widespread disaster and mutates the wildlife. If that weren’t bad enough, several douchebag humans, go full human by being absolute bastards that you will also have to fight and…
I’ll be handling my Cyberpunk review a little differently than normal. First of all, I won’t be scoring it. It will be the only game so far that I have left unscored. There are a couple of important reasons for this decision. First off, the last thing I want is a bunch of hate messages from people who scroll down to the score and miss all the context.
As popular and beloved as Assassin’s Creed Origins and Odyssey were, they received a fair amount of criticism. Whether or not such criticisms were justified or not is in the eye of the beholder, but there is no denying that Ubisoft took them to heart.