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Review

Minaurs: Cute, But Deep Strategy Game.

Minaurs is a cute game with a lot of hidden depth and complexity. You help guide a little Minaur in a quest to find and rescue other Minaurs. You do this by mining out a pathway for the little guy to safely traverse the randomly generated levels. The Minaur isn’t controlled directly, it wanders around in a manner akin to the old lemming’s games.

Genesis Alpha One Review: Epic But Rough Gameplay

The scale and variety of gameplay systems weaved inside of Genesis Alpha One is quite an undertaking for an indie game. It hits some serious high notes with me. Upfront, it is a game designed almost entirely to my own personal tastes. It is a roguelike with a deep layer of strategy and both, crafting and resource gathering play a central role in the game. At the same time, I feel like a lot of its potential is squandered over a couple of seriously head-scratching limitations. Strap on your space suits and buckle up, were about to get lost in space.

Jon Shafer’s At The Gates Review: Tribal Civilization

At a glance, At The Gates resembles one of the Civilization titles, and with good reason. The man whose name is in the title was a designer of Civilization 5. But don’t be fooled, At The Gates is no copy cat game. Jon’s title is its own breed of 4X with a pretty unique formula and interesting systems.

Slay the Spire Review: The Heart of The Cards

Slay The Spire is a challenging and highly replayable rogue-like. You play as one of three characters attempting to scale a 51 level spire. Each floor has an encounter for you to interact with, whether that’s battling a creature, dealing with a random event or visiting a merchant. Each stage of the spire has a challenging boss battle. If you die, you start over from the beginning. But Its rare for any two playthroughs to feel alike.