Libertalia: Winds of Galecrest is a remake of Libertalia, which came out back in 2012. I’ve never played the original, but this version doesn’t simply feature updated components. It adds more crew cards, a solo mode, and several updated balance tweaks.
A key factor to my enjoyment of a board game is player interaction. I tend to strongly favor games with high interaction as opposed to multiplayer solitaire. Divine Dungeon is a game that describes itself as a “take that” Dungeon Crawler. So when I was offered a chance to preview it, I had to take it.
Wonderland is the strangest of strange places. Where everyone is at least a little bit mad, or at least, they were. With the looking glass shattered, the denizens of Wonderland are now entirely sane, and that means war. Various leaders amass supporters and allies to aid in the struggle for control. However, the maddening shards of the looking glass permeate the world, corrupting those who come into contact with them.
If you don’t know, I think Wonderlands War is a pretty great game. But it was missing something. It didn’t have a solo mode, and at two players it was a slightly lesser experience. So I designed a relatively simple automa that can be played solo, or added to a two-player game to emulate a three-player experience. You could technically use it at higher player counts, but there wouldn’t be a point.