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Dead by Daylight Review

I Shouldn’t Have Slept on Dead by Daylight: Review

Dead by Daylight is a 9-year-old asymmetrical multiplayer game that is still going strong in 2025. I intentionally ignored the game for the longest time. I’m not a horror fan, be it movies or video games, and I tend to shy away from things that are creepy or gore-filled. That meant the entire concept always gave me the ick, and I just wrote it off.

That was a mistake. A friend recently got me to try it, and there’s a lot going on with this game that makes it really special. To be fair, Dead by Daylight has had 9 years of refinements, but I want to talk about some key things that I think really make it a great game that’s worth playing, even now.

Death Stranding 2 Review

Death Stranding 2 Broke My Heart: A Review

I think my biggest worry going into Death Stranding 2 was the fear that it would stray too far from the original. That fear was unfounded as Death Stranding 2 is still a weird game about making deliveries amid a world filled with beached ghosts, pod babies, and Troy Baker having an absolute blast playing one of the strangest roles ever cast.

Nightreign Review

Nightreign Is the Only Elden Ring Game I Need: A Review

It might be blasphemy to say, but I’ve never played Elden Ring despite the fact that I loved the Dark Souls games. Something just always got in the way of me finding the right moment to jump into it. Nightreign’s co-op focus, however, grabbed my attention. Full Co-op is the biggest thing I wanted in any Souls game, and the fact that it’s wrapped in a rogue-lite cloak made it an even better fit for me.

Roadcraft Review

RoadCraft Review

This is going to be a weird review because my relationships with RoadCraft and its predecessors, like SnowRunner, are a bit weird. You see, after finding my love for Death Stranding, I gave SnowRunner a try and bounced off. I couldn’t imagine anyone finding a game about being stuck in the mud fun. Then I discovered Snowrunner’s hard mode and custom campaign, and I was hooked.

With those modes, fuel, damage, and money all mattered. Getting stuck or flipping a vehicle required me to send another vehicle to rescue it to try and avoid the recovery fee, because if I mismanaged my time and money, I could actually fail the entire campaign. SnowRunner became as much a planning and strategy game as it did a driving sim, and I loved it.