The original Horizon managed to deliver an experience that sounded insane on paper. Taking down massive machines with a bow and arrow seems like a concept reserved for a game much less grounded than the serious world of Horizon. Yet, Zero Dawn absolutely nailed its combat in a way that most games could only dream about.
Anyone who follows me on Twitter probably knows I had really high expectations for Biomutant. It was one of my most anticipated games of the year. Did it live up to my expectations? Well, no, not really. But that says more about me setting the bar too high than it does about Biomutant’s quality.
I’ll be handling my Cyberpunk review a little differently than normal. First of all, I won’t be scoring it. It will be the only game so far that I have left unscored. There are a couple of important reasons for this decision. First off, the last thing I want is a bunch of hate messages from people who scroll down to the score and miss all the context.
As popular and beloved as Assassin’s Creed Origins and Odyssey were, they received a fair amount of criticism. Whether or not such criticisms were justified or not is in the eye of the beholder, but there is no denying that Ubisoft took them to heart.