RoadCraft Review
This is going to be a weird review because my relationships with RoadCraft and its predecessors, like SnowRunner, are a bit weird. You see, after finding my love for Death Stranding, I gave SnowRunner a try and bounced off. I couldn’t imagine anyone finding a game about being stuck in the mud fun. Then I discovered Snowrunner’s hard mode and custom campaign, and I was hooked.
With those modes, fuel, damage, and money all mattered. Getting stuck or flipping a vehicle required me to send another vehicle to rescue it to try and avoid the recovery fee, because if I mismanaged my time and money, I could actually fail the entire campaign. SnowRunner became as much a planning and strategy game as it did a driving sim, and I loved it.



