God Of War is an action adventure game for PlayStation 4, developed by Santa Monica studios. This game was reviewed on a base PlayStation 4 system by Joseph Pugh. You […]
God Of War is an action adventure game for PlayStation 4, developed by Santa Monica studios. This game was reviewed on a base PlayStation 4 system by Joseph Pugh.
You play as Kratos who has starred in previous God Of War games. Playing them will undoubtedly give you some backstory and allow you to appreciate certain things more, but is by no means required. The plot is fairly self-contained and enjoyable if this is your first outing with Kratos.
The story is well written and the voice actors do a great job, the entire game is done through the perspective of a single take. This means you see and experience everything as Kratos from beginning to end, no cuts and no visible loading screens. The game is very cinematic without alienating the gameplay, it keeps the player engaged at all times and is one of the best ways I’ve seen a story told in a game.
The good looks graphically beautiful but some of the facial animations seem stiff and awkward. The sound is also excellent, but the music stands above it, the musical scores are incredible and enhance the most intense scenes.
The combat is very weighted, Kratos is not the most agile of warriors but is a complete powerhouse and you can feel it. Attacks feel solid and you can knock enemies off an edge, into destructible objects, into each other and walls. God Of War also has RPG elements and you gain XP and can craft new gear. You unlock a variety of abilities in the game and you have a wide array of ways to dispatch your foes.
The game has some seriously cool visual moments.
Enemies are also varied and can be resistant or immune to certain damage types. By the time you reach the games end you will have unlocked most attacks, however, you are able to equip a limited number of runic attacks. These are special and flashy moves with elemental properties. Your gear can be customized to increase a variety of stats on Kratos.
These two systems combined let you forge your own sort of playstyle within Kratos. You can make him stronger or able to tank more damage, or deal more damage with Runic attacks and give them shorter cooldown for example. It is very flexible.
Combat boils down to light and heavy attacks combos, throwing attacks, dodging, blocking, parrying and countering. You can throw your axe and recall it to you causing it to strike enemies with the initial throw, and on the way back. It makes you feel like Thor in a way and the feeling of weight when recalling your axe never gets old. Without your axe in hand, you can also throw down with unarmed combat opening up an entire brand new set of combat moves.
Switching between these styles, clever use of throwing your axe and working with Atreus is key in combat. On higher difficulty settings, button mashing will not get you anywhere.
Atreus is a useful companion in the game.
Throughout the game, you also have the young Atreus with you. You can also unlock skills for him and equip him with gear. Not only are you connected with Atreus as a character during the story but also value him in battle. In some games an AI companion is often invisible to enemies, not actually existing in the game world which can break immersion incredibly fast.
Other games cause AI companions to be an annoyance that needs babysitting or they will die and cause you to reload a save. Atreus is neither of those things and his design from a gameplay perspective is nothing short of brilliant.
He is not invisible, he exists in the world and can hit by enemies, they will split their attention between the two of you. Without him, combat would likely be too crowded to enjoy. However, he does not have a health bar. He can’t be killed in a normal sense so he does not require you to constantly watch over him or face a game over screen. A few enemies can grab him specifically and require you to break him free but that’s it.
Meanwhile, Atreus deals real damage to foes and battles alongside you. He knocks foes down, stuns them and supports Kratos in battle as an effective ally without taking away the challenge from the player. Rather he is another tool at your disposal in a fight.
The combat is incredibly fun, and when you get the hang of it, looks really cool to boot. Executions get very repetitive though, usually a single animation or two per enemy type. But you can use them as much or as little as you please. Sending enemies flying is a lot of fun and makes you feel Krato’s incredible strength.
However, juggling enemies is strange, it is a staple of the old games and many other action titles. With God of Wars more grounded aesthetic and feel, it looks awkward and out of place. The game also has some spectacular big boss fights, but repeats mini-bosses too often. You fight one type of mini-boss no less than five times, with only a minor variation each time.
Some minibosses get repeated to often, this is one of them.
The game is linear in nature but the world is semiopen. You can explore each zone at your own leisure and they each have a ton of secrets that grant you gear, money and runic attacks. Many places you find will require a special ability or two you can acquire later in the story. This leads to a lot of backtracking in past areas to access loot you couldn’t earlier.
I’m not a huge fan of backtracking in games, and in God of War, it can feel tedious at times. On higher difficulties (which is what I enjoy and recommend playing on) it’s somewhat required in order to give you every advantage on late-game battles.
The game also has a few side quests and optional bosses for you to face down, the main campaign is mildly lengthy and you can likely double it by doing the side quests and bosses. So in the end, the backtracking is a mild inconvenience for all the extra and solid content the game offers.
God of War also has numerous puzzles that you need to complete to progress in the story or during side activities. They are clever by design but aren’t at all that difficult. So at times they simply feel like a time sinking hindrance blocking your way to the next fun part.
Many of the puzzles are too simplistic to be enjoyable.
The game looks good, sounds good, and plays good. The story is engaging and you will enjoy watching how the relationship between boy and father develops. God of War has extremely good big boss fights and the RPG elements are satisfying. It suffers from some repetition in animations, puzzles, and backtracking. But overall the game plays and performs great. Even on the base PS4 I never noticed any frame rate drops, even in the most intense scenes.
- Great graphics and sound design
- Well written story performed by talented voice acting
- Weighty, powerful, tactical and thrilling combat
- Atreus is a great companion in the story and in battle
- Epic major boss fights
- Lots of content and side activities
- Multiple difficulty settings
- Single take cinematic design keeps the player engaged
- Stiff facial animations
- Frequent backtracking
- Repetitive executions and floaty enemy juggling.
- Some mini-bosses are repeated too often
- Puzzles tend to be easy delays rather than fun obstacles