2018 has been a weird year for me, quite a few games have been released that I should love. Yet an easily overlooked aspect shared between them has left me unable to enjoy them. Difficulty settings and challenge. I get bored quickly if I don’t find a game challenging. Even if it has features I otherwise would love.
To say that Red Dead Redemption 2 is a big game would be a vast understatement. The game is absolutely huge both in scale and in content. In many ways, it’s revolutionary and will be a high talking point among gamers for years to come. It is also by no means perfect and has its own share of glaring issues and faults.
RimWorld is a game you cant easily categorize, nor can you find many other games to compare it alongside. A quick look at its simplistic graphics and it would be hard to fault you for brushing it off as a simplistic indie developers pet project. But you couldn’t be more wrong.
Dying Light puts the player into the shoes of Kyle Crane. An agent of the fictional organization known as the Global Relief Effort, or GRE. Kyle is assigned to a mission in the city of Harran which is currently quarantined in the face of its own little zombie apocalypse.