Worbitals console version is nearly identical to the PC version. My review of the PC version is completely relevant to the console version and I recommend you check it out if you haven’t already. The biggest difference is the control scheme. Thankfully Worbital works great on controllers. I had no trouble adapting to it, despite having put in hours upon hours of Worbital with a keyboard and mouse.
Driven Out is a simple game. You traverse the 2D world in a side-scrolling fashion and kill things with your sword. You can perform a high, low and middle block as well as a high, low and middle attack. Time your block just right and you perform a parry. However, the game’s concept is one of brutal difficulty and pattern recognition.
Stranded Sails is a game about exploration and farming. You are part of a ship crew that ends up stranded on a set of mysterious islands. Your task is to reunite the other crew members, build a camp, farm food and uncover the strange mysteries regarding the islands.
There is something attractive about a game that tosses you into a hostile world and simply says, survive. The genre isn’t for everyone but I find the concept of attempting to survive against dangers that can have permanent consequences thrilling.
I tried to avoid this topic when Sekiro first released, but it has continually come up throughout the industry over and over again and it will continue to do so for the foreseeable future. Before I share my perspective of the matter, let’s blow some minds right out of the gate.
Descent into Avernus has been noted as D&D meets Mad Max. This adventure is a more mature one, but most of its content by default is around a PG:13 rating which can obviously be raised or lowered by the DM. It is meant to be an intense and challenging adventure where player characters are often in over their heads.
Crying Suns is a tactical and tough game. It features difficulty settings, but its nature as a rogue-lite means you can expect to fail quite a bit. The game separate’s itself from those that inspire it by weaving a deep story-line and a ton of lore into its randomly generated chaos.
You play as De Sardet. The legate of the Merchant congregation. A phrase you are going to hear frequently. De Sardet is customizable in both appearance and abilities. The character features separate voice actors depending on what you choose. The voice talent in the game is fantastic, this is very important because the game is very dialogue-heavy.
Gears 5 does very little to change the formula, if you have liked other Gears of War titles, you will enjoy Gears 5. If you didn’t, Gears 5 isn’t going to win your heart and mind now. It’s that simple. The game does, however, have a lot of content, a lengthy campaign, an improved horde mode, versus and a new mode called escape.