I’ve never played a game like Aeon Of Sand. I’m am aware of the existence of the genre but never personally tried one. It’s best described as a choose your own adventure storybook, except you get to do some dungeon crawling as well. I wasn’t sure what to expect going into Aeon Of Sand, and I struggled at first, not with the game, but with my inexperience at playing this type of game. Once I found my sea…uh….sand legs. I could appreciate the appeal, however.
Streets of Red is a retro side scrolling beat em up that instantly made me feel like a kid again when I started playing it. However, don’t dismiss it as some kind of clone, it is pop culture reference central. Imagine Ready Player One, but a beat em up game instead of an MMO.
Aground is a game that exceeded my expectations. The sheer amount of content vastly betrays its simplistic retro visuals. In fact, there is a whole lot about the game I don’t wish to spoil in this review as it would ruin some of the surprise. In any case, Aground also has a very generous Demo right on the developer’s website, or you can try the demo on Steam. (I’m not kidding, it has around 8 hours of content and you can transfer your saves.) I would advise every reader to check it out for themselves.
Driftland is a pretty unique take on the real-time strategy genre. It’s in early access and is currently lacking a campaign and multiplayer, both are coming soon and the Star Drifters do update the game pretty frequently, but the game doesn’t really feel incomplete either.
Worbital is an indie game about planetary artillery warfare. Imagine the game Worms, but instead of cute pink and sarcastic fishing bait. You control a weaponized planet spiraling around a solar system. You battle other weaponized planets death star style. It’s as fun as it sounds. So get ready to dawn the cap of Grand Moff Tarkin, because that’s no moon. (Or it might be, you can weaponize those too.)
Minaurs is a cute game with a lot of hidden depth and complexity. You help guide a little Minaur in a quest to find and rescue other Minaurs. You do this by mining out a pathway for the little guy to safely traverse the randomly generated levels. The Minaur isn’t controlled directly, it wanders around in a manner akin to the old lemming’s games.