Attack Of The Earthlings is a turn-based tactical game akin to X-Com. The twist, however, is you are playing the aliens battling against the invading humans. There is a major emphasis on stealth and ambush, allowing the game to clearly set itself apart from others in the same genre.
Streets of Red is a retro side scrolling beat em up that instantly made me feel like a kid again when I started playing it. However, don’t dismiss it as some kind of clone, it is pop culture reference central. Imagine Ready Player One, but a beat em up game instead of an MMO.
Aground is a game that exceeded my expectations. The sheer amount of content vastly betrays its simplistic retro visuals. In fact, there is a whole lot about the game I don’t wish to spoil in this review as it would ruin some of the surprise. In any case, Aground also has a very generous Demo right on the developer’s website, or you can try the demo on Steam. (I’m not kidding, it has around 8 hours of content and you can transfer your saves.) I would advise every reader to check it out for themselves.
Driftland is a pretty unique take on the real-time strategy genre. It’s in early access and is currently lacking a campaign and multiplayer, both are coming soon and the Star Drifters do update the game pretty frequently, but the game doesn’t really feel incomplete either.
Evolution is a board game about evolving dominant species and eating more food than your opponents. It’s easy to learn and manages to retain depth despite its simplicity. At its core, you play cards in an attempt to ensure that your species eats enough food while starving out your foes species.
Worbital is an indie game about planetary artillery warfare. Imagine the game Worms, but instead of cute pink and sarcastic fishing bait. You control a weaponized planet spiraling around a solar system. You battle other weaponized planets death star style. It’s as fun as it sounds. So get ready to dawn the cap of Grand Moff Tarkin, because that’s no moon. (Or it might be, you can weaponize those too.)
Minaurs is a cute game with a lot of hidden depth and complexity. You help guide a little Minaur in a quest to find and rescue other Minaurs. You do this by mining out a pathway for the little guy to safely traverse the randomly generated levels. The Minaur isn’t controlled directly, it wanders around in a manner akin to the old lemming’s games.
At a glance, At The Gates resembles one of the Civilization titles, and with good reason. The man whose name is in the title was a designer of Civilization 5. But don’t be fooled, At The Gates is no copy cat game. Jon’s title is its own breed of 4X with a pretty unique formula and interesting systems.
Slay The Spire is a challenging and highly replayable rogue-like. You play as one of three characters attempting to scale a 51 level spire. Each floor has an encounter for you to interact with, whether that’s battling a creature, dealing with a random event or visiting a merchant. Each stage of the spire has a challenging boss battle. If you die, you start over from the beginning. But Its rare for any two playthroughs to feel alike.
Meeple Station shares some similarities with RimWorld, which got my attention straight away. But Meeple Station is not a clone by any stretch of the imagination. You manage a station of Meeples, attempting to rein in as much profit as possible while keeping the crew happy and alive. Neither of which is easy to do.
Often times when I see someone describe a game as difficult, I tend to roll my eyes. One of my biggest gripes with gaming today is how easy and dumbed down many titles tend to be. Many of those games don’t even give me an option to change the difficulty. So when I saw people describe Chrono Ghost as very difficult, I was skeptical. Well, two hours into the game I had died 507 times (The game keeps track) consider me thoroughly humbled.
Often times when I’m reviewing a game with a retro style, you will often see me comment that the game has a retro look with a modern feel or some other relevant kind of metaphor. Not this time though. Hive Jump is a purebred retro game plain and simple. It would have fit perfectly on the Super Nintendo back in the day.
Warp Glider is an arcade game in its purest form. A simple concept that has a well-executed design which is addictive and fun to play. You control a glide craft and the goal is to collect as much energy as possible while avoiding obstacles such as meteors, black holes and a wide variety of enemy ships known as bandits. The more energy you collect in a single run, the more the game throws at you. If you crash and die, you start over in a true arcade fashion. No coins required though!
Sundered is a Metroidvania game with a strong Lovecraft influence with its visuals and references. If you are familiar with other products influenced by Lovecraft you will notice references to things like Nyarlathotep or Atlach Nacha. I myself have never read any of his work, but I fancy some board games and tabletop RPGs that have spawned from it. So despite not being an actual fan, even I appreciate the nods to the Elder Gods of that universe in Sundered.
Kingdom Two Crowns is a life lesson in artistic form. What lesson does it teach? A couple of them in fact. Firstly, that mistakes can never ever be undone ever, seriously ever. Secondly, it doesn’t matter where you come from, what you have done or who you are. As long as you have boatloads of money!
Sector six would be easy to dismiss as a run of the mill side scrolling shooter by looking at a few screenshots. But let me assure you, that would be a big mistake. Sector Six surprised me, Yes it’s a scrolling shoot ’em up and yes it was made by one person. But beneath the surface is a detailed game with a whole lot of unexpected depth.