Insurmountable is one of the most unique rogue-lite games I’ve come across. There is no combat, yet death follows you with every step. The game is about scaling mountains and the difficulty is based on keeping yourself alive against the elements, mitigating risks, and optimizing the path you climb.
If you were to look at a list of games I have Reviewed on my website since its inception, you would notice that rogue-lites make up a decent chunk of them. It’s one of my favorite genres.
For Sparta is an intense wave-based rogue-lite where you play as King Leonidas standing against a never-ending tide of Persians, giant insects, and bomb-throwing gargoyles? The setting is more of a guideline than a rule.
Neurodeck is a rogue-lite deckbuilding game with a very interesting setting, inside the mind of your character. You aren’t raiding dungeons or slaying dragons, the monsters you encounter are manifestations of real-life phobias.