Anyone who follows me on Twitter probably knows I had really high expectations for Biomutant. It was one of my most anticipated games of the year. Did it live up to my expectations? Well, no, not really. But that says more about me setting the bar too high than it does about Biomutant’s quality.
Every gamer is used to raiding dungeons, slaying dragons, and walking away with a +1 hammer of cheek clapping. But have you ever wondered how the villain feels about you evading his traps, mud stomping his minions, and stealing his loot?
Insurmountable is one of the most unique rogue-lite games I’ve come across. There is no combat, yet death follows you with every step. The game is about scaling mountains and the difficulty is based on keeping yourself alive against the elements, mitigating risks, and optimizing the path you climb.
If you were to look at a list of games I have Reviewed on my website since its inception, you would notice that rogue-lites make up a decent chunk of them. It’s one of my favorite genres.