Rogue Summoner is a traditional roguelike almost to the letter. That means permadeath, turn-based gameplay and no meta progression. The turn-based gameplay is a different breed though. It’s part auto battler and part tactics game with a dash of chess influence.
Hades is an action rogue-lite steeped in Greek Mythology. You take on the role of Zagreus, a secret son of Hades seeking to escape the underworld, a nearly impossible feat. The great thing about living in the underworld is death is simply an inconvenience. No matter how many times Zagreus is slain, he rises once again within the house of Hades.
Ratropolis is very clearly inspired by big daddy Slay the Spire, so much so that it even has a few adorable references to it inside the game. Ratropolis is no copycat though. It fuses its deckbuilding rogue-lite nature with real-time strategy and kingdom building. A combination that makes it a one of a kind game, as far as I know.
I’ll be handling my Cyberpunk review a little differently than normal. First of all, I won’t be scoring it. It will be the only game so far that I have left unscored. There are a couple of important reasons for this decision. First off, the last thing I want is a bunch of hate messages from people who scroll down to the score and miss all the context.