I tried to avoid this topic when Sekiro first released, but it has continually come up throughout the industry over and over again and it will continue to do so for the foreseeable future. Before I share my perspective of the matter, let’s blow some minds right out of the gate.
Descent into Avernus has been noted as D&D meets Mad Max. This adventure is a more mature one, but most of its content by default is around a PG:13 rating which can obviously be raised or lowered by the DM. It is meant to be an intense and challenging adventure where player characters are often in over their heads.
Crying Suns is a tactical and tough game. It features difficulty settings, but its nature as a rogue-lite means you can expect to fail quite a bit. The game separate’s itself from those that inspire it by weaving a deep story-line and a ton of lore into its randomly generated chaos.
You play as De Sardet. The legate of the Merchant congregation. A phrase you are going to hear frequently. De Sardet is customizable in both appearance and abilities. The character features separate voice actors depending on what you choose. The voice talent in the game is fantastic, this is very important because the game is very dialogue-heavy.
Gears 5 does very little to change the formula, if you have liked other Gears of War titles, you will enjoy Gears 5. If you didn’t, Gears 5 isn’t going to win your heart and mind now. It’s that simple. The game does, however, have a lot of content, a lengthy campaign, an improved horde mode, versus and a new mode called escape.
First of all, I want to stress the fact that you should never take a score at face value. The context written in a review is really important and any reviewer worth their salt should have outlined reasons why a score was given.