The scale and variety of gameplay systems weaved inside of Genesis Alpha One is quite an undertaking for an indie game. It hits some serious high notes with me. Upfront, it is a game designed almost entirely to my own personal tastes. It is a roguelike with a deep layer of strategy and both, crafting and resource gathering play a central role in the game. At the same time, I feel like a lot of its potential is squandered over a couple of seriously head-scratching limitations. Strap on your space suits and buckle up, were about to get lost in space.
FarCry New Dawn has me intrigued. I really enjoyed the gameplay of FarCry 5, in particular, the guns for hire system really stood out to me. I enjoy having companions in games, it makes the experience feel less lonely, and a couple of heroes taking on a big threat feels less immersion breaking than a one-man army, at least in most settings.
At a glance, At The Gates resembles one of the Civilization titles, and with good reason. The man whose name is in the title was a designer of Civilization 5. But don’t be fooled, At The Gates is no copy cat game. Jon’s title is its own breed of 4X with a pretty unique formula and interesting systems.
Slay The Spire is a challenging and highly replayable rogue-like. You play as one of three characters attempting to scale a 51 level spire. Each floor has an encounter for you to interact with, whether that’s battling a creature, dealing with a random event or visiting a merchant. Each stage of the spire has a challenging boss battle. If you die, you start over from the beginning. But Its rare for any two playthroughs to feel alike.
Meeple Station shares some similarities with RimWorld, which got my attention straight away. But Meeple Station is not a clone by any stretch of the imagination. You manage a station of Meeples, attempting to rein in as much profit as possible while keeping the crew happy and alive. Neither of which is easy to do.
Often times when I see someone describe a game as difficult, I tend to roll my eyes. One of my biggest gripes with gaming today is how easy and dumbed down many titles tend to be. Many of those games don’t even give me an option to change the difficulty. So when I saw people describe Chrono Ghost as very difficult, I was skeptical. Well, two hours into the game I had died 507 times (The game keeps track) consider me thoroughly humbled.
Often times when I’m reviewing a game with a retro style, you will often see me comment that the game has a retro look with a modern feel or some other relevant kind of metaphor. Not this time though. Hive Jump is a purebred retro game plain and simple. It would have fit perfectly on the Super Nintendo back in the day.
Override is game about taking mechs that stand taller than a skyscraper and brawling it out in a variety of destructible locales. Did you ever get the toy called Rock em Sock robots as a kid? This title is a culmination of your childhood imagination when you were playing with that toy. It wears its inspirations on its sleeve, but that’s not really a bad thing.
2019 looks to be a pretty big year for both indie and mainstream gaming. I’ve compiled a list of games I think should have your
I’ve seen some sentiments expressed by gamers around the web lately that prompted me to write this piece. A lot of gamers simply don’t trust reviewers these days, be they a big publication like IGN, a YouTuber, or a smaller writer like myself. I don’t blame them, there has been shady stuff in the past and money does, in fact, make the world go around.
Warp Glider is an arcade game in its purest form. A simple concept that has a well-executed design which is addictive and fun to play. You control a glide craft and the goal is to collect as much energy as possible while avoiding obstacles such as meteors, black holes and a wide variety of enemy ships known as bandits. The more energy you collect in a single run, the more the game throws at you. If you crash and die, you start over in a true arcade fashion. No coins required though!